Mar 25, 2005, 06:42 PM // 18:42 | #1 |
Frost Gate Guardian
Join Date: Feb 2005
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Stances
Can someone clarify exactly what a stance is. Is it just another name of an ability like hex, spell and signet? Does it have any restrictions specific to it being a stance ... for instance signet's take no energy.
Thank you - Iczer |
Mar 25, 2005, 06:48 PM // 18:48 | #2 | ||
Elite Guru
Join Date: Feb 2005
Location: Minnesota
Guild: Beguine Guild [BGN]
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Frequently they have some cool effect, but alas, frequently they have a recharge time so long that they aren't worth a skill slot for some tiny period of cool effect, IMHO. (I believe this is was Sausy refers to as a skill's efficiency. The efficiency of most stances bites the wax tadpole.) There are notable expections, however... Last edited by Dreamsmith; Mar 25, 2005 at 06:50 PM // 18:50.. |
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Mar 25, 2005, 06:50 PM // 18:50 | #3 |
Lion's Arch Merchant
Join Date: Feb 2005
Location: CA
Guild: Lords Of Kryta (LoK)
Profession: R/Me
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Isn't it like where its an actual stance your character performs and it like has some effect on you or your party or whatever?
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Mar 25, 2005, 06:54 PM // 18:54 | #4 |
Frost Gate Guardian
Join Date: Feb 2005
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Awesome info, Thank you.
- Iczer |
Mar 25, 2005, 06:58 PM // 18:58 | #5 |
Lion's Arch Merchant
Join Date: Feb 2005
Location: CA
Guild: Lords Of Kryta (LoK)
Profession: R/Me
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Of course.
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Mar 25, 2005, 07:06 PM // 19:06 | #6 | ||
Death From Above
Join Date: Dec 2004
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Note this also holds true for hexes, conditions, and other debuffs, too. It's just you want that harmful effect on your enemy as long as possible. It's a rough measure and an inexact one, but it does help point to how useful a particular duration-based skill can be over time.
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In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him. |
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